The first is the dodge roll, which gives you an all-too-brief moment of invincibility, and if timed right it can save your life. Other than your guns (and bananas), you have three means of defence. And, of course, a bullet carrying a machine gun is just going to spew gunfire at you continually. Mages (“Gunjurers”, I think) teleport around, creating horrible patterns of superheated death for you to dodge. Mushroom-like enemies fire out a spore cloud of them that hover over the area for awhile. Your foes, on the other hand, largely only attack by firing out glowing energy bullets at you… although in different ways, depending on what they have. You start off in a castle-like area, but before long you’ll descend into mines, and crypts, and… Suffice to say there are also on-use items and passive pickups that modify your weapons one, for instance, might add a chance that any shots which hit an enemy will then rebound off and hit a second enemy.Įach floor of the Gungeon has its own theme. I could literally spend this entire review listing the ridiculous weapons I’ve found, but I’ll stop here. Or a Stinger missile launcher, which fires homing rockets… that then explode into bees, because it’s a Stinger missile launcher. Or something that looks suspiciously like the NES Zapper, and finishes each clip by firing a Duck Hunt duck. So yes, you have pistols and rifles and shotguns, but you might find a mailbox that launches ballistic envelopes. Basically, the Gungeon is like a repository of firearms… and anything even remotely gun-shaped somehow manages to survive in there. It’s about as far from po-faced as you can get.Īlso, I lied: you don’t just shoot bullets at bullets, because the weapons are as ludicrous as they are numerous. The Gundead are largely cutesy, cartoony bullets, holding guns of their own. You see, the Gungeon is populated by the Gundead, and if you’re cringing at either of these puns then I’m sorry but it gets a lot sillier. You can instantly teleport to plenty of cleared rooms from the map, so going back and exploring the rest of the level – or warping back to the shop to grab some health – is never time-consuming.